AI Insights · Timothy · October 2021
Top 5 Bubble Shooter Games in Saudi Arabia for Q3 2021
Discover the performance of the top 5 Bubble Shooter games in Saudi Arabia during Q3 2021, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Bubble Shooter games in Saudi Arabia showed varied performance metrics in terms of weekly downloads, revenue, and active users. Below is a detailed overview of each game's performance based on Sensor Tower data.
Bubble Shooter - Classic Pop experienced a fluctuating trend in weekly revenue, peaking at approximately $2.3K in the last week of June. The revenue saw a low of around $928 in late August but rebounded to $1.6K in early September. Weekly downloads remained robust, ranging from around 12.6K to a high of 16.8K in mid-August. The game maintained a strong base of weekly active users, peaking at 195K in mid-August before slightly dropping to 181K by the end of September.
Bubble Shooter saw significant growth in weekly downloads, starting at around 2K in late June and reaching a peak of 18K by the end of September. The weekly active users followed a similar upward trajectory, from 29.8K to 57.7K over the quarter.
Bubbles Empire Champions had a steady performance in weekly revenue, with figures hovering around $300 for most of the quarter, and a noticeable peak at $621 in mid-September. Weekly downloads showed a decline from 8.7K in late June to a low of 3.3K in early September, before slightly increasing to 5K by the end of the quarter. The game’s weekly active users remained relatively stable, fluctuating between 62K and 79K.
Bubble Shooter Legend had minimal weekly revenue, maintaining figures below $30 throughout the quarter. Weekly downloads started at around 4.2K, peaking at 5K in early July, and then gradually declined to 1.9K by the end of September. The game saw an upward trend in weekly active users, reaching a high of 29.1K in late August before slightly declining to 24.6K at the end of the quarter.
Escape Bubble had no significant revenue generation. Weekly downloads showed a varied trend, starting at around 2K in late June, peaking at 3.7K in early August, and ending at 2.2K by the end of September. The game’s weekly active users increased from 4.3K in late June to a peak of 8.3K in mid-August, before slightly dropping to 7.1K by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.